These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
February 12, 2015
New York : Bloomsbury USA, 2015.
313 pages : illustrations ; 25 cm
"The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Most think it was invented by an unemployed Pennsylvanian who sold his game to Parker Brothers during the Great Depression in 1935 and lived happily--and richly--ever after. That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust. A remarkable social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers"-- Provided by publisher.
February 2, 2015
Stay, Jesse, author.
x, 372 pages : color illustrations ; 24 cm.
January 21, 2015
Netzley, Patricia D., author.
San Diego, CA : ReferencePoint Press, 
80 pages : color illustrations ; 25 cm.
January 19, 2015
[London] : Guinness World Records Ltd.
v. : col. ill. ; 27 cm.
Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
January 19, 2015
Oudeweetering, Arthur van de, author.
301 pages : illustrations ; 24 cm
Pattern recognition is one of the most important mechanisms of chess improvement. This is well known. But what does pattern recognition actually mean? And how can you improve at it? If you realize a position has similarities with something you have seen before, you are recognizing a pattern. This helps you to get to the essence of a position quickly and find the most promising continuation. To get better at recognizing chess patterns, knowing which positions are worth remembering will save lots of time and energy. In this book Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!
January 13, 2015
O'Brien, Stephen J., 1969- author.
xi, 273 pages : color illustrations ; 24 cm
January 12, 2015
Schwalb, Robert J.
Seattle, WA : Green Ronin, c2009.
221 p. : col. ill. ; 28 cm.
"Adventure, war, and intrigue in George R.R. Martin's world of Westeros"--Cover.
The core rulebook which has everything to play exciting stories of honor, adventure, war, and intrigue in the Seven Kingdoms and beyond.
January 12, 2015
Seattle, Wash. : Green Ronin, c2010.
252 p. : col. ill., col. maps ; 29 cm.
January 12, 2015
Farmington Hills, MI : Greenhaven Press, 
101 pages ; 24 cm.
January 8, 2015
Wyatt, James, 1968-
Renton, WA : Wizards of the Coast, c2008.
221 p. : col. ill. ; 29 cm.
"The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover.
December 29, 2014
Bartlett, Sam (Musician)
New York : Workman Pub. Co., 2008.
viii, 327 p. : chiefly ill. ; 24 cm.
Mildly annoying to highly irritating -- Amazements & betcha cant's -- Pranks, gags & tricks -- Odd sensations & gross-outs -- Useless techniques -- Absurd languages & mouth activities -- Ridiculous games & pointless contests.
December 12, 2014
O'Brien, Stephen J., 1969- author.
xii, 351 pages : color illustrations ; 24 cm.
Introduction -- Getting started -- First-night survival -- Gathering resources -- Mining -- Combat school -- Crop farming -- Farming and taming mobs -- Creative construction -- Redstone, rails, and more -- Enchanting, anvils, and brewing -- Villages and other structures -- Playing through : the nether and the end -- Mods and multiplayer -- Index.
"Minecraft is WAY more than a game: it's an alternate universe of creation, exhilaration, survival, adventure, passion! Don't enter that universe alone. Take an experienced guide who'll help you constantly as you learn the secrets of Minecraft! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you need to know... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft!,"--Amazon.com
December 9, 2014
Israel, Ann M.
Rutland, Vermont : TUTTLE Publishing, 
189 pages : illustrations (chiefly color) ; 22 cm
A brief history of mahjongg / by Michael Stanwick -- Mr. Babcock invents mah-jongg / by Tom Sloper -- Paper mah jongg sets / by Woody Swain -- Bamboo and wood -- Bakelite and catalin -- Pyralin and French ivory -- Chinese bakelite / by Katherine Hartman -- Common metals, rubber, and unknowns -- Bone and bamboo / by Dee Gallo -- Precious materials -- The art of the box / by William Price -- Mah jong madness.
November 28, 2014
Chichester, West Sussex : John Wiley, 2015.
xvi, 296 pages : color illustrations ; 23 cm
November 25, 2014
Stangroom, Jeremy, author.
144 pages : illustrations (chiefly color) ; 21 cm
From the author of the very successful "Einstein's Riddle," a fascinating collection of riddles, paradoxes, and conundrums to stretch your mind.
November 14, 2014
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2015> by Steve Bourie.
Pin action : small-time gangsters, high-stakes gambling, and the teenage hustler who became a bowling champion
November 3, 2014
New York : Pegasus Books, 2014.
xiii, 226 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm
October 24, 2014
191 pages : color illustrations ; 29 cm
"The Big Book of Minecraft" is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for "Minecraft," and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything "Minecraft" enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, "The Big Book of Minecraft" also highlights some of the most influential builders in the "Minecraft" community today and examines their creations and techniques that catapulted them to fame.
The ultimate unofficial guide to Minecraft® strategies : everything you need to know to build, explore, attack, and survive in the world of Minecraft
October 22, 2014
ix, 165 pages : color illustrations ; 28 cm
Basic gameplay -- Fun structures -- Unique objects -- Minecraft IRL -- Minecraft toys -- Minecraft fashion/wearables.
October 14, 2014
Weiss, Brett, 1967-
Atglen, PA : Schiffer Publishing Ltd., 
240 pages : color illustrations ; 26 cm.
August 14, 2014
149 pages : color illustrations ; 24 cm
August 4, 2014
Mullen, Michelle, B.S.
Champaign, IL : Human Kinetics, 
xv, 207 pages : illustrations ; 26 cm
Learn to program with Scratch : a visual introduction to programming with games, art, science, and math
July 25, 2014
Marji, Majed, author.
San Francisco : No Starch Press, 
xx, 261 pages : illustrations (chiefly color) ; 24 cm
"Covers Scratch 2"--Cover.
"Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through Scratch's surprisingly powerful features to teach programming concepts like procedures, variables, loops, recursion, decision making, and lists. You will use your new-found skills to create science simulations, math projects, and even some fun arcade games! Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. Scratch is an incredibly fun and easy language to learn, plus you can do some seriously potent programming with it. Learn to Program with Scratch will help you get the most out of Scratch and begin your journey into the world of programming"-- Provided by publisher.
July 24, 2014
New York : Scholastic Inc., 2014
272 pages : color illustrations ; 23 cm
July 8, 2014
New York, New York : Gotham Books, 
xi, 191 pages : illustrations ; 22 cm
Genesis -- Fad -- Jargon -- Ancestors -- Nina -- Fair -- Wicked -- Alamo -- Authorship -- Translation -- Cant -- News -- Spooner -- Sondheim -- Cryptic -- Double-crossing -- Gaga -- Fast -- Addiction -- Dual -- Program -- Intelligence -- Gumshoe -- Simpson -- Bug -- Plum -- A-list -- Future -- Implement.
A British comic writer at The Guardian explores the history of the crossword puzzle, which made its debut in 1913 and went from being considered a menace to productivity to being used to recruit codebreakers by the military.
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