New Arrivals · Games & Indoor Recreation

September 19, 2017
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made

September 18, 2017
Schreier, Jason, author.
New York : Harper Paperbacks, [2017]
xxi, 278 pages ; 21 cm
Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue.
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- Provided by publisher.

Auction bridge made easy : the latest bridge rules explained in a simple and understandable way

September 5, 2017
Simonton, Sue Gunning.
Cincinnati, Ohio : Gibson Art Co., ©1923.
19 pages ; 18 cm
Copy in Genealogy & Local History Dept., Cincinnati Collection is bound in blue faux leather with front cover color bird vignette lettered in orange. Small brown stain at free edge of the front flyleaf.

Five nights at Freddy's : the Freddy files

August 30, 2017
Cawthon, Scott, 1971-
New York, NY : Scholastic Inc., [2017]
158 pages : color illustrations ; 21 cm
"The official guidebook to the bestselling video game series"--Cover.
"Based on the series five nights at Freddy's" --t.p.
Five nights at Freddy's -- Five nights at Freddy's 2 -- Five nights at Freddy's 3 -- Five nights at Freddy's 4 -- Five nights at Freddy's: sister location -- The novel series.
"Fans and gamers can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how the timed elements of the games work, and discover how to trigger unique events"--Page [4] of cover.

Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate

August 30, 2017
Quinn, Zoë, 1987- author.
New York : PublicAffairs, [2017]
vii, 242 pages : illustrations ; 24 cm
Crash -- Signing on -- An eternal flame in a Taco Bell dumpster -- Witches and inquisitors -- Cracks in my armor -- All my exes live in .txts -- Override -- Net worked -- Law and order SJW -- Actually, it really is about ethics. Sometimes. -- I was a teenaged shitlord -- Digital hygiene and you! -- Miss Manners' guide to being a better internet citizen, as told by some rude nerd -- Okay, but seriously, please tell me exactly what I can do to help if someone I know is being screamed at by anime nazis -- August isn't the end.
A widely recognized indie developer and leading advocate against online abuse traces the story of her experiences at the center of the Gamergate controversy while outlining recommendations for combating online harassment.

I am a dice controller : inside the world of advantage-play craps!

August 30, 2017
Scoblete, Frank.
Chicago, Illinois : Triumph Books, [2015]
246 pages ; 24 cm
"This book give you winning tips on how to play craps"-- Provided by publisher.

Minecraft : guide to the Nether & the End

August 24, 2017
Milton, Stephanie, author.
New York : Del Rey, [2017]
79 pages : color illustrations ; 22 cm
"Survival is difficult in the perilous Nether and End dimensions, and you'll need to up your game if you want to make it back to the Overworld. The official Minecraft : Guide to the Nether & the End will teach you how to navigate the alien terrain, battle the native mobs and find rare blocks and items. With insider info and tips from the experts at Mojang, this is the definitive guide to survival in the Nether and the End"--Back cover.

ChessBase complete : chess in the digital age

June 23, 2017
Edwards, Jon, 1953- author.
©2014
352 pages : illustrations ; 25 cm
Includes index.

It's all a game : the history of board games from Monopoly to Settlers of Catan

June 6, 2017
Donovan, Tristan, author.
New York : Thomas Dunne Books, 2017.
viii, 292 pages ; 25 cm
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- Provided by publisher.

Rise of the dungeon master : Gary Gygax and the creation of D & D

May 15, 2017
Kushner, David, 1968- author.
New York : Nation Books, [2017]
136 pages : chiefly illustrations ; 23 cm
"Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D & D conventions were set up around the country and the game inspired everything from movies to the first video games. With D & D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture"--Provided by publisher.

Bit by bit : how video games transformed our world

May 3, 2017
Ervin, Andrew, author.
New York : Basic Books, 2017.
290 pages ; 21 cm
1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
"Charting the material and technological history of video games, from the 1950s to the present"-- Provided by publisher.

Careers in gaming

April 27, 2017
Roberts, Laura (Childrens' author), author.
San Diego, CA : ReferencePoint Press, [2017]
80 pages : color illustrations ; 24 cm.
Game developer -- Game mechanics designer -- Programmer -- Sound designer -- Technical support specialist -- Animator -- 3-D artist -- Quality assurance tester -- Interview with a game designer -- Other jobs in gaming.

Dueling with kings : high stakes, killer sharks, and the get-rich promise of daily fantasy sports

April 7, 2017
Barbarisi, Daniel, author.
New York : Touchstone, 2017.
353 pages ; 24 cm
Here, Daniel Barbarisi sheds light on a huge money-making subculture hiding out in plain sight. He quits his job as the New York Yankees beat writer for The Wall Street Journal and begins a quest: to figure out whether Daily Fantasy Sports ("DFS") is on the level--and maybe cash in along the way. DFS is fantasy sports on steroids. It's the domain of once bitter rivals FanDuel and DraftKings, online juggernauts who turned a legal loophole into a billion-dollar industry by allowing sports fans to bet piles of cash constructing fantasy teams. Yet as Barbarisi quickly realizes, what should have been a fun companion to casual sports viewing was instead a ferocious environment infested with sharks--a top tier of pros wielding complex algorithms, drafting hundreds of lineups, and wagering six figures daily as they bludgeon unsuspecting amateur "fish." Barbarisi embeds himself inside the world of DFS, befriending and joining its rogue's gallery as he tries to beat them at their own game. With unprecedented access to the industry's creators, employees, and top competitors, Barbarisi delivers the definitive account of the Daily Fantasy phenomenon--from reclusive and dangerous pros, to wide-eyed newly minted millionaires, to typical bros looking to live an endless frat party. All are intent on hoisting a giant winner's check and champion's belt at the next over-the-top live final event. Can Barbarisi outwit them all and survive with his wallet and sanity intact? --Adapted from dust jacket.

Monster manual.

March 7, 2017
©2014
352 pages : color illustrations ; 29 cm.
Includes index.
"A menagerie of deadly monsters for the world's greatest roleplaying game"--Cover.
The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.

Prom : the big night out

January 30, 2017
Zimmerman Rutledge, Jill S., author.
Minneapolis, MN : Twenty-First Century Books, [2017]
80 pages : illustrations (some color) ; 24 cm
Introduction : a prom story -- As times go by : proms of the past -- Modern times : proms from the millennium to the present -- The dress, the tux : clothes tell a story -- Making a difference : proms with heart and soul -- Twenty-somethings : tips for a fun, safe prom -- Afterword : creating your own prom.

Star Wars : Edge of the Empire roleplaying game : beta.

January 23, 2017
Roseville, Minn. : Fantasy Flight Games, [2012]
222 pages : color illustrations ; 28 cm
Includes index.
"Designed by Jay Little with additional work by Andrew Fischer, Tim Flanders, and Sam Stewart"--Page 1.

Invent your own computer games with Python

January 17, 2017
Sweigart, Al, author.
San Francisco : No Starch Press, [2017]
xviii, 344 pages : illustrations ; 24 cm
Includes index.
Installing Python -- The interactive shell -- Writing programs -- Guess the number -- Jokes -- Dragon realm -- Using the debugger -- Designing hangman with flow charts -- Hangman -- Extending hangman -- Tic tac toe -- Bagels -- Cartesian coordinates -- Sonar treasure hunt -- Caesar cipher -- Reversi -- Reversi AI simulation -- Using pygame and graphics -- Animating graphics -- Collision detection and keyboard/mouse input in pygame -- Sounds and images -- Dodger.
"Teaches you how to make your own versions of classic computer games"-- Provided by publisher.

Great magicians and illusionists

January 10, 2017
Allen, John, 1957- author.
San Diego, CA : ReferencePoint Press, [2017]
80 pages : illustrations (chiefly color) ; 24 cm.
Harry Houdini -- Penn and Teller -- Ricky Jay -- David Copperfield -- Ning Cai -- Criss Angel.
Profiles the careers and lives of seven notable magicians and illusionists, including Harry Houdini, David Copperfield, and Criss Angel.

Game on!

December 22, 2016
New York, NY : Scholastic, 2015
volumes : color illustrations ; 26 cm
All the best games : awesome facts and coolest secrets.

American casino guide.

December 8, 2016
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2017> by Steve Bourie.

Player's handbook.

December 2, 2016
©2014
316 pages : color illustrations ; 29 cm.
Includes index.
"Everything a player needs to create heroic characters for the world's greatest roleplaying game"--Cover.
Step-by-step characters -- Races -- Classes -- Personality and background -- Equipment -- Customization options -- Using ability scores -- Adventuring -- Combat -- Spellcasting -- Spells -- Appendix A: Conditions -- Appendix B: Gods of the Multiverse -- Appendix C: The planes of existence -- Appendix D: Creature statistics -- Appendix E: Inspirational reading -- Character sheet.
The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Celebrate everything! : fun ideas to bring your parties to life

November 21, 2016
Miller, Darcy, author, illustrator.
New York, NY : William Morrow, [2016]
275 pages : illustrations (chiefly color) ; 27 cm
The party handbook. Getting started ; Décor details ; Food and drink ; Fun and games ; Cakes and sweets ; Favors -- The party playbook. Baby shower ; Pool party ; Rainbow party ; Golf party ; Ice cream party ; Bridal shower ; Winter party ; Milestone party ; Anniversary party -- After the party -- Darcy's featured sources.
"Packed with planning strategy and original ideas, Celebrate Everything!, from recognized celebrations expert Darcy Miller, is the ultimate guide to making special occasions unforgettable."--Amazon.com.

Breaking the trance : a practical guide for parenting the screen-dependent child

November 7, 2016
Lynn, George T., 1945- author.
Las Vegas : Central Recovery Press, 2016.
xi, 273 pages : illustrations ; 23 cm
Screen media use (accessing digital content on tablets, cell phones, etc.) is quickly replacing traditional family time, and there is an accepted reality that nothing can be done. With few resources available, many parents are challenged to make the best decisions for their families. Breaking the Trance does not blame parents, nor vilifies technology as a whole, but rather provides easy and effective strategies to implement immediately. Ultimately, parents will be able to establish a screen control plan based on their own family's values that works and can be enforced.

Art of Atari

November 3, 2016
Lapetino, Tim, author.
Mt. Laurel, NJ : Dynamite Entertainment, [2016]
351 pages : illustrations (chiefly color) ; 29 cm
Foreword -- Introduction -- History -- Art & Design -- George Opperman -- Coin-Op -- Home Consoles -- Box Artwork -- Cliff Spohn -- Rick Guidice -- Susan Jaekel -- Steve Hendricks -- E.T. -- Pac-Man -- Terry Hoff -- Hiro Kimura -- James Kelly -- Warren Chang -- Marc Ericksen -- Industrial Design -- Analog Process -- Evelyn Seto -- Prototypes -- Advertising & Promotion -- Afterword -- Endnotes -- Acknowledgments -- About the Author -- Image Credits -- Index.
"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!,"--Amazon.com.

Tetris : the games people play

October 31, 2016
Brown, Box, author, illustrator.
©2016
253 pages : chiefly color illustrations ; 22 cm
"It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you'll see those brightly colored geometric shapes everywhere. You'll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega--game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times--bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world's most popular video game."--Page [2] of cover.

Mini hacks for Pokémon go players. Combat : skills, tips, and techniques for capture and battle

October 26, 2016
Ryan, Justin, author.
©2016
96 pages : color illustrations ; 22 cm
An unofficial guide for Pokémon Go players.

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