These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
November 18, 2013
Goldberg, Daniel, 1982-
New York : Seven Stories Press, 2013.
255 pages, 16 unnumbered pages of plates : illustrations (some color) ; 19 cm
Originally published in Swedish as "Minecraft: Block, Pixlar Och Att Gora Sig En Hacka."
Two, One ... -- For Beginners -- "Do You want me to Feel Sorry For You Or Something?" -- Gamesworth Billions -- "They Just Don't Get It" -- Macho Men With Big Guns -- "This Is Way Too Much Fun. I Built A Bridge." -- The Hedonic Hot Spot Of The Brain -- "Yes, You Should Buy This Game" -- The Squid Situation -- A Dilemma Concerning House Cats -- Too Many For Two Pizzas -- More Than A Game -- Becoming A Lego -- " You Did It, Markus. You Did Good." -- Back To The Boy's Room -- Sources -- Ludography.
November 18, 2013
O'Brien, Stephen, author.
xii, 307 pages : color illustrations ; 23 cm
November 14, 2013
Griffiths, Devin C.
Lanham : Rowman & Littlefield Publishers, Inc., 
xv, 217 pages ; 24 cm
October 16, 2013
Frye, Soleil Moon.
New York, New York : Stewart, Tabori & Chang, 2013
170 p. : col. ill. ; 25 cm
More than twenty inexpensive parties you can throw for your kids. Includes Do-it-yourself crafts and games as well as recipes that can be mixed and matched.
October 11, 2013
Gardner, Martin, 1914-2010.
Princeton : Princeton University Press, 
xxvii, 233 pages, 24 unnumbered pages of plates : illustrations ; 23 cm
Magic, mathematics, and mysterians / by Persi Diaconis -- I am a mysterian -- Earliest memories -- Lee School -- Tulsa Central High, I -- Central High, II -- Hutchins and Adler -- Richard McKeon -- I lose my faith -- Chicago, I -- Chicago, II -- I become a journalist -- Mother and Dad -- The Navy, I -- The Navy, II -- Esquire and Humpty -- Scientific American -- Pseudoscience -- Math and magic friends -- Charlotte -- Bob and Betty -- God -- My philosophy -- My most elegant friend ... / by James Randi.
August 22, 2013
Ewalt, David M.
New York, NY : Scribner, a Division of Simon & Schuster, Inc., 
276 pages ; 24 cm.
Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D&D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D&D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.--From publisher description.
August 2, 2013
Cambridge, Massachusetts : MIT Press, 
viii, 141 pages ; 21 cm.
Games and culture -- Uncertainty -- Analyzing games -- Sources of uncertainty -- Game design considerations -- Conclusion.
Fantasy life : the outrageous, uplifting, and heartbreaking world of fantasy sports from the guy who's lived it
July 9, 2013
Berry, Matthew, 1969-
New York : Riverhead Books, a member of Penguin Group (USA) Inc., 2013.
338 pages : illustrations ; 24 cm
Fantasy football, fantasy baseball, fantasy basketball, even fantasy sumo wrestling: the world of fantasy sports is huge, and still growing. Today, more than 35 million people in the United States and Canada spend hours upon hours each week on their fantasy sports teams. And as the Senior Fantasy Sports Analyst for ESPN, Matthew Berry is on the front lines of what has grown from a niche subculture into a national pastime. In Fantasy Life, Berry celebrates every aspect of the fantasy sports world. Brilliant trash talk. Unbelievable trophies. Insane draft day locations. Shake-your-head-in-disbelief punishments. Ingenious attempts at cheating. And surprisingly uplifting stories that remind us why we play these games in the first place. Written with the same award-winning style that has made Berry one of the most popular columnists on ESPN.com, Fantasy Life is a book for both hard-core fantasy players and people who have never played before. Between tales of love and hate, birth and death, tattoos and furry animal costumes, the White House Situation Room and a 126-pound golden pelican, Matthew chronicles his journey from a fourteen-year-old fantasy player to the face of fantasy sports for the largest sports media company in the world.
June 18, 2013
Sandford, Christopher, 1956-
New York : Palgrave Macmillan, 2011.
xi, 281 p.,  p. of plates : ill. ; 25 cm.
Parallel lives -- Dr. Conan Doyle and the Prince of the Air -- Metamorphosis -- Piercing the veil -- "Saul among the prophets" -- The blonde witch of Lime Street -- Double exposure -- Pheneas speaks -- "There is no death".
"Renowned mystery author Arthur Conan Doyle and famous illusionist Harry Houdini first met in 1920, during the magician's tour of England. At the time, Conan Doyle had given up his lucrative writing career, killing off Sherlock Holmes in the process, in order to concentrate on his increasingly manic interest in Spiritualism. Houdini, who regularly conducted seances in an attempt to reach his late mother, was also infatuated with the idea of what he called a "living afterlife," though his enthusiasm came to be tempered by his ability to expose fraudulent mediums, many of whom employed crude variations of his own well-known illusions. Using previously unpublished material on the murky relationship between Houdini and Conan Doyle, this sometimes macabre, sometimes comic tale tells the fascinating story of the relationship between two of the most loved figures of the 20th century and their pursuit of magic and lost loved ones"-- Provided by publisher.
The mental game of poker 2 : proven strategies for improving poker skill, increasing mental endurance, and playing in the zone consistently
June 17, 2013
Jared Tendler Llc c2013.
viii, 187 p. : ill., charts ; 23 cm.
Introduction -- The zone -- Learning -- Decision making -- Focus -- Goals -- Self-discipline -- Grinding -- Conclusion.
June 17, 2013
London : Weidenfeld & Nicolson, 2012.
144 p. : ill. ; 21 cm.
Originally published: London: Cassell, 2002.
June 7, 2013
Stark, David, 1968-
New York : Monacelli Press, 2013.
239 pages : color illustrations ; 27 cm
Hello -- Trifles make perfection and perfection is no trifle: Michigan summer wedding -- So you want to have a party--: Target Read Across America -- A method to the madness: American Patrons of Tate Annual Dinner, 2010 -- Create an original: American Associates of the National Theatre, 2011 -- So inviting: Los Angeles baby shower -- Resolve to solve: American Friends of the Israel Museum, 2011 -- Easy does it: Upstate New York nuptials -- Party to the people: WoodShop at Haus Interior -- Tame the beast: Global Volatility Summit 2010, 2011 -- A big time under the big top: Wedding at a horse farm -- Parties as theater: Huffington Post's 100 Game Changers Awards, 2010 -- The big picture: Museum of Contemporary Art, North Miami, 2012 -- Classic themes tell powerful stories: Book-themed bat mitzvah -- Ingenuity in the house: New Yorkers for Children Fool's Fete, 2011 -- If the site fits: Natural Resources Defense Council, 2011 -- Something new under the sun: Sports-themed bar mitzvah -- Hit me baby (one more time): Women's Wear Daily 100th anniversary -- The soul of the party: Wedding on the Bosporus -- When the party lasts all season long: InStyle Magazine and the U.S. State Department Halls -- Good bye.
"This volume explores twenty-five of Stark's elaborate-yet-economical events--and a majority of private celebrations--with over 200 color photographs and lively, witty short texts that outline how or where he found the inspiration for each event's theme"-- Provided by publisher.
June 6, 2013
Hoboken, N.J. : John Wiley & Sons, c2013.
xii, 148 p. : col. ill. ; 22 cm.
Everything casino poker : get the edge at video poker, Texas hold 'em, Omaha hi-lo and Pai Gow poker /cFrank Scoblete ; with Bill "Ace-10" Burton, Jerry "Stickman" and John "Skinny".
June 6, 2013
Chicago : Triumph Books, c2013.
xvi, 334 p. ; 23 cm.
June 4, 2013
Wanko, Jeffrey J.
Waco, Tex. : Prufrock Press, c2010.
v, 89 p. : ill. ; 28 cm.
Contains fill-in-the-blank logic puzzles designed to enhance mathematical investigations and promote deductive reasoning in sixth- through eighth-grade students.
Straight flush : the true story of six college kids who dealt their way to a billion-dollar online empire--and how it all came crashing down
June 3, 2013
Mezrich, Ben, 1969-
New York : William Morrow, c2013.
288 p. : ill. ; 24 cm.
Based on extensive insider interviews and participation, author Ben Mezrich's Straight Flush tells the rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world. At its height, Absolute Poker was an online empire earning more than a million dollars a day, following savvy business strategy and even better luck. Its founders set up their operations in the exotic jungle paradise of Costa Rica, embracing an outrageous lifestyle of girls, parties, and money. Meanwhile, the gray area of U.S. and international law in which the company operated was becoming a lot more risky, and soon the U.S. Department of Justice had placed a bull's-eye on Absolute Poker. Should they fold--or double down and ride their hot hand? This is a look behind the headlines of one of the wildest business stories of the past decade.--From publisher description.
June 3, 2013
Müller, Karsten, 1970-
Oetwill a. S. : Olms, 2012.
231 p. : ill. ; 24 cm.
May 20, 2013
Gillam, A. J.
New York : Ballantine Books, 1996.
v, 233 p. : ill. ; 22 cm.
May 9, 2013
Duncan, Isadora, 1877-1927.
New York : Liveright Publishing Corporation, a division of W. W. Norton & Company, 
xxvii, 322 pages ; 21 cm
Originally published: 1927.
April 24, 2013
New York : Artisan, 
282 pages : illustrations (chiefly col.) ; 20 cm
April 3, 2013
Cameron, Layne Scott.
Guilford, Conn. : Falcon, c2011.
xiii, 129 p. : ill. ; 18 cm.
Geocaching: the global sensation -- Let's go geocaching -- GPS units and smartphones -- Creating caches -- Geo-games -- Backcountry safety and outdoor etiquette -- Geo-happenings -- Clubs and websites -- Cachionary 2.0.
This revised and updated handbook covers everything an aspiring geocacher needs to get started, and it provides plenty of information to help practicing geocachers take their skills to the next level. Learn how the game began--in a new foreword by its founding father, Dave Ulmer--and discover how to: select a cache listing and begin your hunt for the treasure; buy a GPS receiver and use it to navigate to the cache; create and hide your own cache for others to find; practice backcountry safety and geocaching etiquette; play other geo-games, such as "Are U Nuts?" and "Geodashing"; and connect with other geocachers through clubs, online communities, and geo-events--Cover.
March 7, 2013
San Francisco, Calif. : Zest Books, c2012.
151 p. : col. photos ; 23 cm.
March 6, 2013
Milwaukie, Or. : Dark Horse Books, 2013.
239,  p. : col. ill. ; 32 cm.
Originally published: [Tokyo] : Shogakukan Co., Ltd., 2011.
"All concept illustrations that originally contained handwritten notes in Japanese have been translated into English and updated for this version of the book".
On the 25th anniversary of The Legend of Zelda / Shigeru Miyamoto -- The legend begins: the world of Skyward sword -- The history of Hyrule: a chronology -- Creative footprints: documenting 25 years of artwork -- Wrapping things up / Eiji Aonuma -- Special comic: The Legend of Zelda: Skyward sword / Akira Himekawa.
Gives historical information on The Legend of Zelda franchise, including the history of Hyrule and the official chronology of the games.
February 11, 2013
Santa Barbara, Calif. : Greenwood, c2012.
xxxi, 121 p. : ill. ; 25 cm.
Series foreword -- Acknowledgments -- Timeline -- Introduction: Birth of the hip hop nation -- Decline of the Bronx, rise of hip hop -- Chapter 1: Breaks in break dancing -- Roots of the moves -- Ethic influences -- B-boy's routine -- Battling among crews -- B-girls in the twenty-first century -- Chapter 2: From urban to suburban -- Breaking on television and in film -- Hip hop finds a commercial groove -- Chapter 3: Hip hop scandals-sex, video, and violence -- Rappers as gangstas -- Race and rap -- East coast versus west coast feuds -- Rappers and video hoes -- Chapter 4: Make room for the ladies -- Conclusion -- Glossary -- Discography -- Bibliography -- Index.
"This guide provides an overview of the history of hip hop culture and an exploration of its dance style, appropriate both for student research projects and general interest reading"-- Provided by publisher.
Ship it holla ballas! : how a bunch of 19-year-old college dropouts used the internet to become poker's loudest, craziest, and richest crew
January 14, 2013
Grotenstein, Jonathan, 1970-
New York : St. Martin's Press, 2013.
309 p.,  p. of plates : ill. ; 24 cm.
Traces the rise of the world's most competitive online poker players, profiling a group of former college students who banded together through online communication networks to organize a multi-million-dollar winning team in Las Vegas.
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