New Arrivals · Games & Indoor Recreation

June 24, 2017
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

ChessBase complete : chess in the digital age

June 23, 2017
Edwards, Jon, 1953- author.
©2014
352 pages : illustrations ; 25 cm
Includes index.

It's all a game : the history of board games from Monopoly to Settlers of Catan

June 6, 2017
Donovan, Tristan, author.
New York : Thomas Dunne Books, 2017.
viii, 292 pages ; 25 cm
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- Provided by publisher.

Rise of the dungeon master : Gary Gygax and the creation of D & D

May 15, 2017
Kushner, David, 1968- author.
New York : Nation Books, [2017]
136 pages : chiefly illustrations ; 23 cm
"Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D & D conventions were set up around the country and the game inspired everything from movies to the first video games. With D & D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture"--Provided by publisher.

Bit by bit : how video games transformed our world

May 3, 2017
Ervin, Andrew, author.
New York : Basic Books, 2017.
290 pages ; 21 cm
1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
"Charting the material and technological history of video games, from the 1950s to the present"-- Provided by publisher.

Careers in gaming

April 27, 2017
Roberts, Laura (Childrens' author), author.
San Diego, CA : ReferencePoint Press, [2017]
80 pages : color illustrations ; 24 cm.
Game developer -- Game mechanics designer -- Programmer -- Sound designer -- Technical support specialist -- Animator -- 3-D artist -- Quality assurance tester -- Interview with a game designer -- Other jobs in gaming.

Dueling with kings : high stakes, killer sharks, and the get-rich promise of daily fantasy sports

April 7, 2017
Barbarisi, Daniel, author.
New York : Touchstone, 2017.
353 pages ; 24 cm
Here, Daniel Barbarisi sheds light on a huge money-making subculture hiding out in plain sight. He quits his job as the New York Yankees beat writer for The Wall Street Journal and begins a quest: to figure out whether Daily Fantasy Sports ("DFS") is on the level--and maybe cash in along the way. DFS is fantasy sports on steroids. It's the domain of once bitter rivals FanDuel and DraftKings, online juggernauts who turned a legal loophole into a billion-dollar industry by allowing sports fans to bet piles of cash constructing fantasy teams. Yet as Barbarisi quickly realizes, what should have been a fun companion to casual sports viewing was instead a ferocious environment infested with sharks--a top tier of pros wielding complex algorithms, drafting hundreds of lineups, and wagering six figures daily as they bludgeon unsuspecting amateur "fish." Barbarisi embeds himself inside the world of DFS, befriending and joining its rogue's gallery as he tries to beat them at their own game. With unprecedented access to the industry's creators, employees, and top competitors, Barbarisi delivers the definitive account of the Daily Fantasy phenomenon--from reclusive and dangerous pros, to wide-eyed newly minted millionaires, to typical bros looking to live an endless frat party. All are intent on hoisting a giant winner's check and champion's belt at the next over-the-top live final event. Can Barbarisi outwit them all and survive with his wallet and sanity intact? --Adapted from dust jacket.

Monster manual.

March 7, 2017
©2014
352 pages : color illustrations ; 29 cm.
Includes index.
"A menagerie of deadly monsters for the world's greatest roleplaying game"--Cover.
The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures.

Prom : the big night out

January 30, 2017
Zimmerman Rutledge, Jill S., author.
Minneapolis, MN : Twenty-First Century Books, [2017]
80 pages : illustrations (some color) ; 24 cm
Introduction : a prom story -- As times go by : proms of the past -- Modern times : proms from the millennium to the present -- The dress, the tux : clothes tell a story -- Making a difference : proms with heart and soul -- Twenty-somethings : tips for a fun, safe prom -- Afterword : creating your own prom.

Star Wars : Edge of the Empire roleplaying game : beta.

January 23, 2017
Roseville, Minn. : Fantasy Flight Games, [2012]
222 pages : color illustrations ; 28 cm
Includes index.
"Designed by Jay Little with additional work by Andrew Fischer, Tim Flanders, and Sam Stewart"--Page 1.

Invent your own computer games with Python

January 17, 2017
Sweigart, Al, author.
San Francisco : No Starch Press, [2017]
xviii, 344 pages : illustrations ; 24 cm
Includes index.
Installing Python -- The interactive shell -- Writing programs -- Guess the number -- Jokes -- Dragon realm -- Using the debugger -- Designing hangman with flow charts -- Hangman -- Extending hangman -- Tic tac toe -- Bagels -- Cartesian coordinates -- Sonar treasure hunt -- Caesar cipher -- Reversi -- Reversi AI simulation -- Using pygame and graphics -- Animating graphics -- Collision detection and keyboard/mouse input in pygame -- Sounds and images -- Dodger.
"Teaches you how to make your own versions of classic computer games"-- Provided by publisher.

Great magicians and illusionists

January 10, 2017
Allen, John, 1957- author.
San Diego, CA : ReferencePoint Press, [2017]
80 pages : illustrations (chiefly color) ; 24 cm.
Harry Houdini -- Penn and Teller -- Ricky Jay -- David Copperfield -- Ning Cai -- Criss Angel.
Profiles the careers and lives of seven notable magicians and illusionists, including Harry Houdini, David Copperfield, and Criss Angel.

Game on!

December 22, 2016
New York, NY : Scholastic, 2015
volumes : color illustrations ; 26 cm
All the best games : awesome facts and coolest secrets.

American casino guide.

December 8, 2016
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2017> by Steve Bourie.

Player's handbook.

December 2, 2016
©2014
316 pages : color illustrations ; 29 cm.
Includes index.
"Everything a player needs to create heroic characters for the world's greatest roleplaying game"--Cover.
Step-by-step characters -- Races -- Classes -- Personality and background -- Equipment -- Customization options -- Using ability scores -- Adventuring -- Combat -- Spellcasting -- Spells -- Appendix A: Conditions -- Appendix B: Gods of the Multiverse -- Appendix C: The planes of existence -- Appendix D: Creature statistics -- Appendix E: Inspirational reading -- Character sheet.
The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Celebrate everything! : fun ideas to bring your parties to life

November 21, 2016
Miller, Darcy, author, illustrator.
New York, NY : William Morrow, [2016]
275 pages : illustrations (chiefly color) ; 27 cm
The party handbook. Getting started ; Décor details ; Food and drink ; Fun and games ; Cakes and sweets ; Favors -- The party playbook. Baby shower ; Pool party ; Rainbow party ; Golf party ; Ice cream party ; Bridal shower ; Winter party ; Milestone party ; Anniversary party -- After the party -- Darcy's featured sources.
"Packed with planning strategy and original ideas, Celebrate Everything!, from recognized celebrations expert Darcy Miller, is the ultimate guide to making special occasions unforgettable."--Amazon.com.

Breaking the trance : a practical guide for parenting the screen-dependent child

November 7, 2016
Lynn, George T., 1945- author.
Las Vegas : Central Recovery Press, 2016.
xi, 273 pages : illustrations ; 23 cm
Screen media use (accessing digital content on tablets, cell phones, etc.) is quickly replacing traditional family time, and there is an accepted reality that nothing can be done. With few resources available, many parents are challenged to make the best decisions for their families. Breaking the Trance does not blame parents, nor vilifies technology as a whole, but rather provides easy and effective strategies to implement immediately. Ultimately, parents will be able to establish a screen control plan based on their own family's values that works and can be enforced.

Art of Atari

November 3, 2016
Lapetino, Tim, author.
Mt. Laurel, NJ : Dynamite Entertainment, [2016]
351 pages : illustrations (chiefly color) ; 29 cm
Foreword -- Introduction -- History -- Art & Design -- George Opperman -- Coin-Op -- Home Consoles -- Box Artwork -- Cliff Spohn -- Rick Guidice -- Susan Jaekel -- Steve Hendricks -- E.T. -- Pac-Man -- Terry Hoff -- Hiro Kimura -- James Kelly -- Warren Chang -- Marc Ericksen -- Industrial Design -- Analog Process -- Evelyn Seto -- Prototypes -- Advertising & Promotion -- Afterword -- Endnotes -- Acknowledgments -- About the Author -- Image Credits -- Index.
"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!,"--Amazon.com.

Tetris : the games people play

October 31, 2016
Brown, Box, author, illustrator.
©2016
253 pages : chiefly color illustrations ; 22 cm
"It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you'll see those brightly colored geometric shapes everywhere. You'll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega--game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times--bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world's most popular video game."--Page [2] of cover.

Mini hacks for Pokémon go players. Combat : skills, tips, and techniques for capture and battle

October 26, 2016
Ryan, Justin, author.
©2016
96 pages : color illustrations ; 22 cm
An unofficial guide for Pokémon Go players.

The Tetris effect : the game that hypnotized the world

September 13, 2016
Ackerman, Dan, author.
New York : PublicAffairs, [2016]
vi, 264 pages ; 24 cm
The great race -- Alexey Leonidovich Pajitnov -- Coming to America -- The first blocks -- The black onyx -- Going viral -- Bonus level 1: This is your brain on Tetris -- From behind the Iron Curtain -- Into the mirror -- The Russians are coming -- "A diabolical plot" -- Welcome to ELORG -- Tetris takes Las Vegas -- Bonus level 2: Tetris into infinity -- A bulletproof deal -- A secret plan -- The gathering storm -- The big bet -- Enemies at the gate -- "Meet at the chicken" -- A tale of two Tetrises -- Bonus level 3: the cognitive vaccine -- Epilogue: The final bricks.
"Tetris is perhaps the most instantly recognizable, popular video game ever made. Sales of authorized copies total near $1 billion to date, and that is just a fraction of the money made from knockoffs and pirated versions. Based on an obscure board game, it was designed for early computers, became a hit on TV consoles, and soared in popularity with handheld devices like the Game Boy. Today it lives on in smartphones, tablets, and laptops. All this despite the fact--or perhaps because of it--that it has no superhero to merchandise and no story to dramatize. Tetris is abstraction translated to bytes, a puzzle game in its purest form. Yet its origin story is so improbable that it's amazing that any of us ever played the game. In this surprising and entertaining book, tech reporter Dan Ackerman explains how a Soviet programmer named Alexey Pajitnov was struck with inspiration as a teenager, then meticulously worked for years to bring the game he had envisioned to life. Despite the archaic machines (outdated even for their era) that Pajitnov worked with and the fact that he had to develop the game after-hours on his own time, Tetris worked its way first through his office, and then out of it, entrancing player after player with its hypnotic shapes. It became almost a metaphor for the late Soviet era, with the kinetic energy of commerce pushing ever harder against the walls put up by the government. British, American, and Japanese moguls saw the game's potential and worked, often unscrupulously, to beat each other in the race to sell the game. Ackerman tells the story of these men and their maneuvers, and how the game made it to consumers' hands in the United States on a Game Boy screen in 1989"-- Provided by publisher.

Bridge for dummies

August 17, 2016
Kantar, Edwin B., 1932- author.
©2016
xvi, 407 pages : illustrations ; 24 cm
Includes index.
Getting started with basic nontrump play -- Playing the hand in a trump contract -- Bidding for fun and profit -- Forging ahead with advanced bidding techniques -- Playing a strong defense and keeping score -- Feeding your addiction to bridge -- The part of tens.
Whether you're new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw. Covering not only traditional contract bridge, but other popular variations of the game--including ACOL, Rubber, and Duplicate Bridge--this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it'll take your bridge skills to the next level in no time!

Build, discover, survive! : mastering Minecraft

July 8, 2016
Lummis, Michael.
Indianapolis, IN : DK/Prima Games [2015]
255 pages : color illustrations ; 28 cm.
"Strategies for beginners and experts"--Cover.
This expanded edition features updated content and all-new chapters, including an art gallery, a history of Minecraft, and bigger & better projects. --Amazon.com

Dungeon master's guide

June 30, 2016
©2014
320 pages : color illustrations, color maps ; 29 cm
"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.
Introduction -- A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more.

Death by video game : danger, pleasure, and obsession on the virtual frontline

June 21, 2016
Parkin, Simon.
Broooklyn, NY : Melville House, [2016]
xvi, 254 pages ; 23 cm
Includes index.
Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.
"In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"-- Provided by publisher.

The role-playing society : essays on the cultural influence of RPGs

April 26, 2016
Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2016.
viii, 312 pages ; 23 cm
"This illustrates the appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. Discusses ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture"--Provided by publisher.

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