These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.
January 17, 2017
Sweigart, Al, author.
San Francisco : No Starch Press, 
xviii, 344 pages : illustrations ; 24 cm
Installing Python -- The interactive shell -- Writing programs -- Guess the number -- Jokes -- Dragon realm -- Using the debugger -- Designing hangman with flow charts -- Hangman -- Extending hangman -- Tic tac toe -- Bagels -- Cartesian coordinates -- Sonar treasure hunt -- Caesar cipher -- Reversi -- Reversi AI simulation -- Using pygame and graphics -- Animating graphics -- Collision detection and keyboard/mouse input in pygame -- Sounds and images -- Dodger.
"Teaches you how to make your own versions of classic computer games"-- Provided by publisher.
January 10, 2017
Allen, John, 1957- author.
San Diego, CA : ReferencePoint Press, 
80 pages : illustrations (chiefly color) ; 24 cm.
Harry Houdini -- Penn and Teller -- Ricky Jay -- David Copperfield -- Ning Cai -- Criss Angel.
Profiles the careers and lives of seven notable magicians and illusionists, including Harry Houdini, David Copperfield, and Criss Angel.
December 22, 2016
New York, NY : Scholastic, 2015
volumes : color illustrations ; 26 cm
All the best games : awesome facts and coolest secrets.
December 8, 2016
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2017> by Steve Bourie.
December 2, 2016
316 pages : color illustrations ; 29 cm.
"Everything a player needs to create heroic characters for the world's greatest roleplaying game"--Cover.
Step-by-step characters -- Races -- Classes -- Personality and background -- Equipment -- Customization options -- Using ability scores -- Adventuring -- Combat -- Spellcasting -- Spells -- Appendix A: Conditions -- Appendix B: Gods of the Multiverse -- Appendix C: The planes of existence -- Appendix D: Creature statistics -- Appendix E: Inspirational reading -- Character sheet.
The Player's Handbook® contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from the D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
November 21, 2016
Miller, Darcy, author, illustrator.
New York, NY : William Morrow, 
275 pages : illustrations (chiefly color) ; 27 cm
The party handbook. Getting started ; Décor details ; Food and drink ; Fun and games ; Cakes and sweets ; Favors -- The party playbook. Baby shower ; Pool party ; Rainbow party ; Golf party ; Ice cream party ; Bridal shower ; Winter party ; Milestone party ; Anniversary party -- After the party -- Darcy's featured sources.
"Packed with planning strategy and original ideas, Celebrate Everything!, from recognized celebrations expert Darcy Miller, is the ultimate guide to making special occasions unforgettable."--Amazon.com.
November 7, 2016
Lynn, George T., 1945- author.
Las Vegas : Central Recovery Press, 2016.
xi, 273 pages : illustrations ; 23 cm
Screen media use (accessing digital content on tablets, cell phones, etc.) is quickly replacing traditional family time, and there is an accepted reality that nothing can be done. With few resources available, many parents are challenged to make the best decisions for their families. Breaking the Trance does not blame parents, nor vilifies technology as a whole, but rather provides easy and effective strategies to implement immediately. Ultimately, parents will be able to establish a screen control plan based on their own family's values that works and can be enforced.
November 3, 2016
Lapetino, Tim, author.
Mt. Laurel, NJ : Dynamite Entertainment, 
351 pages : illustrations (chiefly color) ; 29 cm
Foreword -- Introduction -- History -- Art & Design -- George Opperman -- Coin-Op -- Home Consoles -- Box Artwork -- Cliff Spohn -- Rick Guidice -- Susan Jaekel -- Steve Hendricks -- E.T. -- Pac-Man -- Terry Hoff -- Hiro Kimura -- James Kelly -- Warren Chang -- Marc Ericksen -- Industrial Design -- Analog Process -- Evelyn Seto -- Prototypes -- Advertising & Promotion -- Afterword -- Endnotes -- Acknowledgments -- About the Author -- Image Credits -- Index.
"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!,"--Amazon.com.
October 31, 2016
Brown, Box, author, illustrator.
253 pages : chiefly color illustrations ; 22 cm
"It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you'll see those brightly colored geometric shapes everywhere. You'll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega--game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times--bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world's most popular video game."--Page  of cover.
October 26, 2016
Ryan, Justin, author.
96 pages : color illustrations ; 22 cm
An unofficial guide for Pokémon Go players.
September 13, 2016
Ackerman, Dan, author.
New York : PublicAffairs, 
vi, 264 pages ; 24 cm
The great race -- Alexey Leonidovich Pajitnov -- Coming to America -- The first blocks -- The black onyx -- Going viral -- Bonus level 1: This is your brain on Tetris -- From behind the Iron Curtain -- Into the mirror -- The Russians are coming -- "A diabolical plot" -- Welcome to ELORG -- Tetris takes Las Vegas -- Bonus level 2: Tetris into infinity -- A bulletproof deal -- A secret plan -- The gathering storm -- The big bet -- Enemies at the gate -- "Meet at the chicken" -- A tale of two Tetrises -- Bonus level 3: the cognitive vaccine -- Epilogue: The final bricks.
"Tetris is perhaps the most instantly recognizable, popular video game ever made. Sales of authorized copies total near $1 billion to date, and that is just a fraction of the money made from knockoffs and pirated versions. Based on an obscure board game, it was designed for early computers, became a hit on TV consoles, and soared in popularity with handheld devices like the Game Boy. Today it lives on in smartphones, tablets, and laptops. All this despite the fact--or perhaps because of it--that it has no superhero to merchandise and no story to dramatize. Tetris is abstraction translated to bytes, a puzzle game in its purest form. Yet its origin story is so improbable that it's amazing that any of us ever played the game. In this surprising and entertaining book, tech reporter Dan Ackerman explains how a Soviet programmer named Alexey Pajitnov was struck with inspiration as a teenager, then meticulously worked for years to bring the game he had envisioned to life. Despite the archaic machines (outdated even for their era) that Pajitnov worked with and the fact that he had to develop the game after-hours on his own time, Tetris worked its way first through his office, and then out of it, entrancing player after player with its hypnotic shapes. It became almost a metaphor for the late Soviet era, with the kinetic energy of commerce pushing ever harder against the walls put up by the government. British, American, and Japanese moguls saw the game's potential and worked, often unscrupulously, to beat each other in the race to sell the game. Ackerman tells the story of these men and their maneuvers, and how the game made it to consumers' hands in the United States on a Game Boy screen in 1989"-- Provided by publisher.
August 17, 2016
Kantar, Edwin B., 1932- author.
xvi, 407 pages : illustrations ; 24 cm
Getting started with basic nontrump play -- Playing the hand in a trump contract -- Bidding for fun and profit -- Forging ahead with advanced bidding techniques -- Playing a strong defense and keeping score -- Feeding your addiction to bridge -- The part of tens.
Whether you're new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw. Covering not only traditional contract bridge, but other popular variations of the game--including ACOL, Rubber, and Duplicate Bridge--this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it'll take your bridge skills to the next level in no time!
July 8, 2016
Indianapolis, IN : DK/Prima Games 
255 pages : color illustrations ; 28 cm.
"Strategies for beginners and experts"--Cover.
This expanded edition features updated content and all-new chapters, including an art gallery, a history of Minecraft, and bigger & better projects. --Amazon.com
June 30, 2016
320 pages : color illustrations, color maps ; 29 cm
"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.
Introduction -- A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more.
June 21, 2016
Broooklyn, NY : Melville House, 
xvi, 254 pages ; 23 cm
Chronoslip -- Success -- Lost in the system -- Discovery -- Belonging -- Evil -- Empathy -- Hiding place -- Mystery -- Healing -- Survival -- Utopia.
"In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"-- Provided by publisher.
April 26, 2016
Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2016.
viii, 312 pages ; 23 cm
"This illustrates the appeal and impact of role-playing games. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. Discusses ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture"--Provided by publisher.
April 13, 2016
Zeiger, James, author.
Ann Arbor, Michigan : Cherry Lake Publishing, 
32 pages : color illustrations ; 25 cm.
Supplying the adventure -- Mining -- Crop farming -- Raising livestock.
March 30, 2016
Conrad, Lauren, author.
New York, NY : Dey St., an imprint of William Morrow Publishers, 
294 pages : color illustrations ; 24 cm
Part 1. Prep. The concept -- The invitations -- The menu -- The bar -- The décor -- Part 2. party. The birthday party -- The engagement party -- The bridal shower -- The housewarming -- The dinner party -- The baby shower -- The clambake -- The bachelorette party -- The wedding -- The brunch -- The holiday party -- The New Year's eve party -- The cleanup.
Presents a guide to entertaining that offers inspirational lifestyle tips and suggestions for everything from invitations and food to decorations and gifts.
March 30, 2016
256 pages : color illustrations ; 24 cm
"Presents thirty-four building projects by the world's most talented Minecraft masters"--Page 4 of cover.
March 4, 2016
[Place of publication not identified] : [Author], ©2011.
248 pages : illustrations, portrait ; 23 cm
"Preface by Siegrfried & Roy"--Cover.
This book covers all aspects of the art of ventriloquism for beginners and professionals alike. Through many examples and exercises you can not only learn and lead your ventriloquism skills to perfection, but you also get everything at hand you need for the perfect stage performance. -- P.  of cover.
February 24, 2016
Vancura, Olaf, author.
193 pages : illustrations ; 22 cm
"The Knock-Out card-counting system eliminates the mountain of mental arithmetic necessary to win at blackjack. The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships."--Page  of cover.
February 16, 2016
Whipple, Tom, author.
New York : HarperCollins Publishers, 2015.
186 pages : illustrations ; 19 cm
Originally published in Great Britain by Virgin Books in 2015.
"Demolish your family and friends at over 30 classic games with advice from an international array of experts!"--Cover.
Monopoly -- Pillow fighting -- Tic-tac-toe -- Charades -- Jenga -- Rock, paper, scissors -- Connect 4 -- Battleship -- Hangman -- Blackjack -- Scrabble -- Thumb wrestling -- Operation -- Risk -- Pooh sticks -- Slot car racing -- Paper airplanes -- Checkers -- Apple bobbing -- Six degrees of Kevin Bacon -- Coin tossing -- Drinking games -- Musical statues -- Snail racing -- Competitive eating -- Quizzes/Trivial Pursuit -- Diplomacy -- Sandcastles -- Stone skipping -- Twenty questions.
February 4, 2016
Hollow, Michele C.
New York : Sky Pony Press, 2016.
iv, 171 pages : illustrations ; 18 cm.
"Hilarious Jokes for Minecrafters is the second book in the Jokes for Minecrafters series, which boasts more than eight hundred jokes. The jokes inside poke fun at everything Minecraft from ghasts to Endermen. All of your favorite parts of the Minecraft game are included in the book, and the jokes will make you giggle like you've never giggled before!"-- Provided by publisher.
February 4, 2016
Price, Bill, author.
224 pages : illustrations (some color) ; 24 cm
February 3, 2016
Lo, Amy, 1937- author.
Rutland, Vermont : Tuttle Publishing, an imprint of Periplus Editions (HK) Ltd, .
192 pages : color illustrations ; 23 cm
This complete, easy-to-follow instructional mahjong handbook includes over 150 full-colour photographs and illustrations to introduce players to this captivating game. This is the first Mahjong book to fully cover the Cantonese or 'old rules' game. It also includes all of the most popular variations, such as the Shanghai game, the 16-tile or Taiwanese game and the 12-tile game. Included are the rules, tactics, techniques, strategy and the rituals only the most experienced players know.